What all is missed?
November 22, 2008 :: Posted by - Stompalina :: Category - Lore, PVE
Of the 70 or so players in our guild, we now have close to ten level 80′s, and counting. Since we are only a little over a week into this expansion, it leads me to wonder – how on in the world of Azeroth is this content going to keep us occupied for the next few years if everyone is blowing through questing and instances like the idea of leveling in itself is some sort of competition?
Even more important, there are more fascinating aspects of the game that I hope people aren’t bypassing while they have their eye focused on 80.
Lore
The story lines in the quests leading to and from each zone and sub-zone are amazing. I have referenced this fact before, but the further I get along, the more intrigued I am by the stories coming full circle, and obscure references to stories not mentioned since the original game.
Scenery
It is worth noting that nearly half of the manual that came with the WOTLK expansion pack was a listing of credits for artists who worked on the game. And, equally impressive is the amazing artwork within the game. I often times find myself staring at the sky or the waterfalls, underwater worlds or the character movements of NPCs and truly gasp with amazement at the work put into this game. It really is becoming a world within a world.
Pugging
I know most people hate the very idea of pugging, but I believe that grouping outside of the guild is a great way to meet new people and introduce existing friends to new ones. Someone that is racing to 80 by AOE farming or instance hacking isn’t adding any value to their gaming experience outside of their personal goal.
I know that the WoW-experience is different for everyone, and that anyone paying a monthly subscription is entitled to their on level of play. But, I believe to truly enjoy all aspects of the game is equally important as the larger goal of reaching level 80.





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