Subscribe Via e-Mail RSS Feed Steam Community Rawrcast on YouTube

Archive for July, 2009

Rawrcast: Ep 28 – Compare and Contrast

July 19, 2009 :: Posted by - Stompalina :: Category - Podcast, Raiding

This week’s show was filled with comparisons and experiences to other games. We were joined by Emeny, from The Combobulator Podcast, for a special LIVE edition of “The Big Picture” where we learn about new and exciting elements of other MMOs, and chat about things we would like to see adapted and updated in World of Warcraft.

All of this, and much, much more is available for your listening pleasure via iTunes, RSS feed, direct download, or you can stream it from our main page.

Links to topics discussed:

For more information about our new guild…
Bound Guild: Staghelm

Mark your calendars and make plans to

join us LIVE for
RAWRCON: Blizzcon Saturday
August 22nd, at 4PM, CST!

This week’s episode was sponsored by

10% OFF your purchase with code: RAWR

Rawrcast@gmail.com

The Future Of WOW

July 18, 2009 :: Posted by - Stompalina :: Category - Profession Discussion

So Goblins and Worgen are the new playable races (maybe)…

Well that got me thinking what other new features will be in the next expansion for WOW. After many years of playing one MMO or another and always coming back to WOW their have been a few things which i think you will see in WOW in the next expansion.

The first of these is something, which I would bet a very large sum of money, will be in the next expansion of wow PUBLIC QUESTS. What is a public quest you ask. Well let me tell you its a quest which is on a timer and can be run multiple times back to back. Which you can do solo or with a group and is in a area of a zone and when you walk into it you are part of the quest and when you walk out you are not part of the quest. The end result of being part of these public quests is the game has you working with other players without you knowing it adding to the social aspect of the game also giving you a chance to gear up without instances or raids. Its the future. Trust me!

The second of the new features which I believe you will see in WoW are 2 new professions now a lot of people think that wood working or something to do with wood will be a new profession. Sounds like they have a problem to me, but here is my take on it a Rune Tattoo profession. Matched with a gathering profession, Rune Tatooing would add new looks to your character and also give a buff to the stats of your character. Wait a minute their you say! “We already have enchanting in the game to buff our gear stats.” Well this is true but this new profession would buff the character directly and not the gear.

The third and final of these new items I think we will see in a new expansion is more customization of our characters. If Blizzard continues the trend of all gear looking the same as you level, and all of the gear looks the same, they should have to add the ability for us as the player base the change the color composition of the gear so it gives us the chance to look a little different from everyone.

In closing, this is all speculation, but some of these are features already incorporated in other games. Blizzard seems to be trending towards catering to the cutesy, unique, social, fun and casual. And, changes like these would do more to foster the trend we are already seeing.

Hope you enjoyed my thoughts…

Vars

Shield Bearers Unite: The Warrior Q&A

July 16, 2009 :: Posted by - Stompalina :: Category - Other

Oh please… Warriors smarriors…

Many tanks defend their class at all costs. There has always been unwritten competition among the tanking classes. Tanks all take their jobs very seriously and because there is only one main tank per raid, they are highly respected positions. The other day when WoW.com posted on the ridiculous upcoming PVE competition between Ensidia and Method whose picture did they use? It was Kungen’s, the tank of Ensidia. The same tank who Michael Sacco commented on in the podcast just a few weeks ago.

Now though the lines are a bit more blurred. There are many different ways to distinguish the tanks, but the easiest is shield or no shield. Like most druids, The Big Bear Butt is notorious for saying, “I tank with my face.” Druids have always been robbed of avoidance stats like parry and additional mitigation stats like block. Because of this, they were great off tanks in TBC but unable to tank boss encounters without praying the RNG didn’t hit them with consecutive crushing blows. The introduction of the death knight and the removal of crushes leveled the tanking playing field for all 4 classes, but the shield bearers were left behind because the one mechanic they used to their advantage, block, was deemed practically obsolete.

Warriors, after their golden age of TBC, were left out. Paladins could still keep up because in the new age of AoE, no other tank, not even the death knight could hold quite so many mobs with so little effort as the paladin and their beloved Consecration. We do know death knights and druids are the hard mode tanks because of the massive health pools though.

Warriors and paladins have now found a new alliance with each other. Their glorious shields which were the physical embodiment of the shielding they performed as tanks have become trash and little more than cosmetic additions to their in game appearance. Sure they provide stats and boost your armor, but as GC has noted before, block is epic phail in its current state.

Today in the Warrior Q&A, we were given a little more insight into the direction of block.

The overall message is block sucks. Block is going to see improvements. Block is likely to end up with a percentage reduction and not a value reduction, and warriors and paladins better not expect to block (as in the number of blows that are blocked) as much as they do now.

This is a good direction. Strength can still be tied to block, but it can be seen as a more valuable tanking stat than it is now. I don’t know much about warriors, but I don’t believe they are able to boost their threat stats with a survivability stat like a paladin does through Touched by the Light, so any attempt to allow a stat to boost threat and not compromise a tanks main focus of staying alive would be a welcome change for them.

I have commented not once, not twice, but three times on improving strength for all of the plate wearers and I hope that for the sake of shield bearers across all the realms, they start with how it impacts block.

Don’t You Dare Metamorphosize My Tree of Life!

July 15, 2009 :: Posted by - Stompalina :: Category - Other

Alright, the Druid Q&A is up, and as GC requested, I read the one answer he suggested. Truth be told I read the whole damn thing, but no other section sent such a shiver up my spine like the Tree of Life (ToL) response.

Q: ___________________
Can you describe for us what the intended identity and versatility of the Tree of Life druids are supposed to be?

A: ___________________
This is a pretty philosophical answer here. If you only read one answer in this Q&A, you might want to check out this one. The strength of the Resto druid is in heal-over-time spells. They can also do some decent single-target healing through Nourish or group healing through Wild Growth. The tree pretty much used to be a PvE mechanic since “rooting yourself” in PvP to benefit from ToL greatly limited the druid’s crowd control and escape abilities. We made enough changes to the talent to get trees into PvP in Lich King… arguably too well. Druids overall have a strong niche. We are at a little bit of a crossroads with the Tree of Life however. We are currently wondering if druids sacrifice too much just to be as good as a healer as everyone else. What I mean is that if druids were good healers in caster form but great healers in Tree form, then there might be a decision there. However, we pretty much assume that healing druids are in Tree form nearly all of the time and balance around that. We don’t think it would be fair for them to be the best healers just for taking that talent. In addition to having to give up utility in order to heal as a Tree of Life, we have become less enamored with druids locking themselves into one form. In fact, you really never see the basic tauren or night elf druid form (you know, the one that actually shows off the awesome armor art) because all druids are in cat, bear, tree, or moonkin form nearly 100% of the time. I’m not saying we would just cut Tree of Life from the game. It’s been around awhile and for better or worse, it’s part of World of Warcraft now. However, we could see taking the druid in a direction where shifting was much more common and easy to do. Maybe you only go into tree form for certain spells but leave for other spells — this didn’t work previously because of the high cost of shifting, but in the absence of power shifting, we’d love to get rid of the costs completely. Another way to go would be to make Tree of Life form a cooldown, more like Metamorphosis. You shift into tree when you need a healing boost, but you don’t stay in it all the time. Now, I am totally waving my arms here. This is not the kind of change you are going to see in the next patch. But it is something we’re thinking about long term, and the kind of thinking we’d love to have more feedback on from the community. Note to other healers: this is why you are unlikely to see any kind of “Holy form” ever. Giving up healing to do damage works okay. Giving up everything to heal is lame

As you can tell, Blizzard is looking seriously at ToL, but instead of locking druids into a healing form, they are looking at allowing us to switch to ToL in emergency situations, and I will beg and grovel against such a change.

The first reason is stupid and/or cosmetic. I like the way a tree looks when it casts. A little tree running with all those buffoons throwing his hands up in the air to heal them because they are too dumb not to get hurt illustrates the healer mentality in ways only a healer can understand. We all know that when dealing with arrogant DPS who can’t avoid unnecessary splash damage, we all respond the same way, “hey, look, I can’t heal stupid.” Have any doubts? Hop over to plusheal and read the signatures of the players who swarm that site. Every good healer revels in their own ability because it’s often the only glory we get. Some of us are so confident in our ability, we often blame the entire raid for wipes when our gear is broken and heals are hitting for pathetically sad amounts, just ask Stompalina.

From a lore perspective, I have never understood why a druid can call upon the forces of nature to turn himself into a tree, but can’t use that same power while a tree to pop a wrath in someone’s ass. I don’t think ToL druids are asking for an entire arsenal of damage spells while in tree form. What I do think is druids are asking for an ability or 2 to serve as filler when we are healing and there are downtimes. Please understand we are talking about 5 mans, or when the raid is on farm. Keeping up HoTs, allowing lifeblooms to explode, and maintaining the overall feel of druid healing is not the complaint of the community; we like those things and if we didn’t, we’d roll a shaman or priest or paladin. We just want to be able to defend ourselves in Violet Hold when we draw Zuramat and happen to get void shifted. I am hoping that the GC response doesn’t mean they are planning on changing the overall feel of ToL.

Remember that healers aren’t setting up DPS rotations. In a PVE environment, druids are looking to do things like shock the boss, make a judgement every now and then, or spout a word and bring the pain. Don’t make the ToL problem bigger than it already is. Let druids use their balance spells while in ToL. They aren’t going to hit as hard because they aren’t propped up with all the talents a balance druid has at their disposal. Is it really so game changing to allow a tree cast a moonfire or starfire during healing downtime?

Please GC, don’t make the ToL solution more complex than the problem.

I’ll take the B Team Any Day

July 15, 2009 :: Posted by - Stompalina :: Category - Raiding

Everyone knows I don’t pretend to be some Blizzard or Ghostcrawler fanboy. I often get upset at the how they prioritize changes. Some days I read incoming patch notes or a class Q&A and want to smack someone, but that is all dependent on my overall mood and whether I feel one of the specs that I play is getting shellacked because someone at Blizzard might have had a fight with their wife before heading to work.

Eric Heimburg has an excellent post on who’s running WoW and what it means for the community over at eldergame, and though I agree with him on many of the points, when you examine his perspective on working on the B team and the current state of WoW, I am positive the game is better off for it.

His comments on the “human equation” are dead on. When I first started playing a paladin, about halfway through TBC, I found that gearing up for endgame was not for the feint of heart. It required balancing your spellpower with your defense all the while boosting your avoidance to stay uncrushable and then finding every possible way to sneak in some stamina.

I have always thought good paladins in TBC were self deprecating mathematicians in real life. As a paladin, you wanted to prove you could reach all of your numbers and you wanted to do it smugly while every warrior with a shield and prot spec could basically jump into endgame. Sites like maintankadin, tankadin, and tankspot are all indispensable resources for the paladin now, but they were required in TBC.

The great irony here though is that once a paladin geared up, tanking was the notorious “ZOMFG EZMODE” other tanks often scoff at. We could practically run through shattered halls rounding up pack after pack and as long as you had a good healer, you were indestructible. Compare that to warriors who, as I mentioned before, could jump into endgame on a whim. The best warrior tanks weren’t always in the best gear, sometimes they were just starting out but knew the nuances and mechanics of their class to make them great tanks.

As Heimburg pointed out, many of us wear our class weaknesses like a badge of honor, but those badges do little for the massive player base.

In fact, they tend to hurt the classes that need them because for every 1 person that researched their class, gears up appropriately, and blows some proverbial socks off with their talent, I’d say there are hundreds of people giving the class a bad name.

This is where the now infamous “B Team” has answered the call. Like Heimburg, I don’t think the classes will ever be balanced, and I laugh every time I hear any developer use the term.

Rossi has had some posts recently about the itemization problem for shaman, and he’s right, but the itemization problem is not the itemization nightmare it was in vanilla WoW when the A Team was in charge.

Hybrid was synonymous with heal and the tier sets proved it. Need proof? Look at The Ten Storms, the Judgement Armor, the Stormrage Raiment, or the Vestments of Transcendence. Remember that these were sets that didn’t have tokens so you had to run BWL over and over and over and hope that it was your time for drops. The game has made exponential improvements since vanilla, and though I have serious issues with the great AoE patch of 2008, it wasn’t all bad. Healers weren’t left looking for one specific drop with +healing, paladin tanks weren’t banging their head against the wall for a certain weapon as an upgrade from their starting tank piece, and the Hybrid Tax was ruled unconstitutional by the powers that be.

Are the reactionary issues that Heimburg hit on plaguing Azeroth in ways that the Lich King himself would be jealous? Absolutely! Am I likely to hit on some of them within the next few days? With the Druid Q&A up, you can bet your ass, but like a certain political figure asked in the 1980 presidential race, I will ask you, “Are you better off than you were 4 years ago?” Unlike 1980, I’m pretty sure most of us can say, without reservation, we are.

Rawrcast: Ep 27 – Retro Rant

July 12, 2009 :: Posted by - Stompalina :: Category - Podcast

This week StompRot Studios are aflame with retro raid rants, and scantily clad Blood Elves swinging horns and hips. Haf and Stomp share updates on their newly developed raiding guild on Staghelm, this week’s 3.2 updates, and address loads of listener e-mails.

All of this, and much, much more is available for your listening pleasure via iTunes, RSS feed, direct download, or you can stream it from our main page.

Links to topics discussed on this week’s show:

For more information about our new guild…
Bound Guild: Staghelm

Mark your calendars and make plans to

join us LIVE for
RAWRCON: Blizzcon Saturday
August 22nd, at 4PM, CST!

This week’s episode was sponsored by

10% OFF your purchase with code: RAWR

Music Provided by:
Veris

Rawrcast@gmail.com

Backpacking Around Azeroth: Blackrock Mountain (Part I)

July 08, 2009 :: Posted by - Stompalina :: Category - Other

Greetings Rawrcast fans and adventurers!

I must admit that my last effort was a trifle dry, with no booze to hand at all I was eager to move out of the Searing Gorge as quickly as possible and as promised this week I know of a well stocked bar that will offer an opportunity to slake the hearty thirst ye’ll have having swept through the gorge.
South-west from Thorium point you will find a path that leads up into Blackrock Mountain, a place so vast that I cannot possibly do it justice in one article. It is here in the Molten Core that Ragnaros raises a stone golem army intent on invading the realm of Nefarian in the Blackwing Lair; but I shall save this dispute for the second part of this segment. Join me now as I plunge into the Blackrock depths, home of the self-proclaimed Emperor Dagran Thaurissan, but getting to him will be no easy task.
The depths of this dungeon were once considered the gateway to end-game raiding and the sprawling landscape of this instance would take most groups a good number of hours to clear. From the prison wing at the start of this dungeon, housing the long lost Marshal Windsor (and arguably the best quest line to date) through the arena pit and into the network of manufactories the path to Thaurissan is long, winding and arduous.
There is a moment to catch your breath to be found in the Grim Guzzler though getting the attention of the staff here isn’t easy. The locals are merry enough and behind the bar you will find a Dark Iron Brewer who is only too happy to offer you a sample of his wares in an effort to get the taste just right. Down a few pints with him and be sure to ask him about his history with a certain Naga ‘woman of the night’!
The leper gnome at the bar, Plugger Spazzring, will be delighted to serve you up pints of ale and other rare treats including an alchemy transmute recipe. Plugger carries the key to move beyond the bar and unfortunately despite being ridled with radiation this guy is far too sober to give it up without a fight. Be on guard if you choose to nibble from the feast on the table or swig from the mugs, Plugger doesn’t take kindly to pick pockets or freeloaders!
Crikey! It would seem Plugger has faithful patrons who will not welcome your act of non-revelry! A few short blows to the head is enough to put down these drunken fools but if you’re coming in here under the legal age then I would not advise messing with the locals!
Moving on we find ourselves looking down on the Black Anvil where Lord Incendius, servant to Ragnaros, stands guard.
Follow the platform round and you will enter the Chamber of Enchantment where the Ambassador Flamelash stands in your way. Taking orders from Sulfrom Harbinger, a herald of Ragnaros and highly favoured amongst the Flamewalkers, the Ambassador calls upon the elements of fire to swarm his enemies and burn down their hopes of confronting the Emperor.
If you can quench this fiery servant then you will find your way into the Mold Foundry where Dark Iron Dwarves busy themselves constructing giant, stone golems. If you’re lucky you may spot a rare creation by the name of ‘Panzor the Invincible’ but I would council a quick route through these parts as there are plenty of challenges up ahead.

The Summoner’s tomb is the resting place (or should that be ‘unresting’) of the Patriarchs of Ragnaros, the fools that summoned the infernal lord of fire into Azeroth! Doom’rel and his subjects are bound to this chamber awaiting anyone brave enough to challenge their authority but before you stake such a claim anyone with the mining profession would do well to speak with Gloom’rel who can teach you the art of smelting Dark Iron ore. Adventurers must defeat these dwarves in single combat, though don’t expect Doom’rel to play fair as he summons a trio of Voidwalkers to his aid before relinquishing the key to the ‘Chest of the Seven’.

Our exploration of Blackrock depths is almost at an end but before we reach the Emperor we must muddle our way through the Lyceum. A vast hall dotted with dwarves and other unsavoury creatures. Look for the Flame Wardens who hold the key to breaking the magical seal to the Iron Hall, lighting the two braziers in this hall will grant you access. Magmus is the last guardian to the Imperial Seat, be sure to watch your back when you take on this leviathan!

Finally we have reached Emperor Thaurissan, flanked by senators and Twilight ambassadors it would be wise to consider clearing the room of these folk before you present yourself to Thaurissan. The influence of a few kegs of ale clouded my judgement here and the aftermath…well they say an image tells a thousand words ;-)

The Emperor has his roots in Dwarven history though his deeds are not remembered fondly by our race. His namesake, the leader of the Dark iron dwarves, rose up during the War of the three hammers and led assaults on Ironforge and forced the summoning of Ragnaros. His mother Modgud is responsible for the dislocation of the Wildhammer clan having led a successful assault on the gates of Grim Batol she was overcome and defeated. Her death tainted the land, twisting the creatures that were left behind and making the fortress uninhabitable. This vast fortress, found in Eastern parts of the Wetlands has remained closed off to explorers ever since though it remains to be seen if any will dare step foot in this place again…

Back in the throne room, anyone hoping to free the princess (Magni Bronzebeard’s own daughter!), bound to Thaurissan through some dark magic, should exercise caution when the proverbial shit hits the fan! It is possible to kill her in the chaos but if you can avoid that, the spell over her will be broken. Her fate seems damned despite her liberation as she carries the spawn on the Emperor, what claim a half Dark Iron and Half Bronzebear dwarf has on either throne is a complicated affair. It’s with a heavy heart that I leave the Princess behind and I am certain her father will not take kindly to the news I bring him.

This tale has been an epic exploration of Blackrock depths and I am well aware that there are parts of this dungeon I have not touched, including the Molten Bridge that leads into Molten Core. I will return to the mountain next time and continue my exploration, be sure to follow as I finally dig a little deeper into the conflict between Ragnaros and the Black Dragonflight!

Emeny.

Rawrcast: Ep 26 – The Aussie Posse

July 07, 2009 :: Posted by - Stompalina :: Category - Community, Podcast

And now back to our regularly scheduled programming… This week we welcomed Keeva from Tree Bark Jacket. Keeva shared recent changes in her game, her interest in raiding, changes we all face in the summer months, waning interest in the game, and her fascination with all things Druid.

All of this, and much, much more is available for your listening pleasure via iTunes, RSS feed, direct download, or you can stream it from our main page.

Links to topics discussed this week…

For more information about our new guild…
Bound Guild: Staghelm


Mark your calendars and make plans to
join us LIVE for
RAWRCON: Blizzcon Saturday
August 22nd, at 4PM, CST!

This week’s episode was sponsored by

10% OFF your purchase with code: RAWR
and…
| facebook | twitter |
Rawrcast@gmail.com

Featuring Recent Posts WordPress Widget development by YD