Archive for August, 2009

WIN Loot Cards from Rawrcast and WootLoots.com!

August 31, 2009 :: Posted by - Stompalina :: Category - Podcast

Beginning this Saturday, September 5th, when we welcome our guest Veneretio from tankingtips.com, and through the end of September, when you join us LIVE for Rawrcast at 4pm, CST you could WIN loot cards from WootLoots.com!

Which loot cards are we giving away?
No telling! You will just have to tune in and WIN! But, we will tell you that one lucky person will be walking away with multiple cards each Saturday! So, are you feeling lucky?

buff this article on buffd.net!

Entries over the age of 18 on the selected date will be qualified – 9/5/09, 9/12/09, 9/19/09, 9/26/09 – 1(one) winner will be randomly selected each at the end of the broadcast. 1(one) winner per household, per 60-day period. Anyone who is a registered Rawrcast winner of any prizes within the last 60 days of the date the winner is announced is automatically disqualified. All prizes are provided by wootloots.com, and any changes or modifications to the September giveaways are made at their discretion.(C)2009 WootLoots. All rights reserved. WootLoots is a independent site and is not endorsed by Blizzard Entertainment, Inc or The Upper Deck Company. World of Warcraft interactive game 2004-2008 Blizzard Entertainment, Inc. All rights reserved. Warcraft, World of Warcraft and Blizzard Entertainment are trademarks and/or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries. All other trademarks referenced herein are the properties of their respective owners.

Rawrcast: Ep 34 – Pimp yo Guild

August 30, 2009 :: Posted by - Stompalina :: Category - Cataclysm, Podcast, Raiding

This week Stompalina takes a closer look at Progressive Guild Management and how the announced Guild Achievement and Leveling System will influence change and strengthen their guild community, and how they could influence yours. She also shares tips on how to utilize social networking and guild websites to foster out-of-game communication among members.

Haf and Stomp also touch upon a few of this week’s top news stories found on buff.net, and tackle a hefty listener e-mail regarding how a father can help to make his son understand and care about his roll within the game.

Episode 34 of Rawrcast is available for your listening pleasure via iTunes, RSS feed, direct download, or you can stream it from our main page.

Links to topics discussed this week:

Special Thanks to our Sponsors
buffd.net
UGT-Servers.com use the code RAWR for 10% off!
Rawrcast@gmail.com
Music provided by: Powerburn

Power Word: Swag

August 29, 2009 :: Posted by - Stompalina :: Category - Other

Over on the Official World of Warcraft forums, Doombert of the Agamaggon server brought up a topic that has seemed to be getting much more attention as of late from long-time WoW players about the pet that players are getting for the fifth birthday of the game. I can’t help but read a lot of these responses in some sort of crusty old man “back in my day” voice, and how they should be honored in some way for sticking around so long. Usually to these old people I tell them to screw off, but Doombert is actually making a good point here.


Being online for the 5th year anniversary and getting a pet is…”meh” to say the best. It honestly doesn’t really mean anything since just about anyone with an active account can easily log in for a day to check their auctions and receive it…

Mr. Bert goes on to discuss other options that long-time WoW players can get for their commitment to a game that we all love so much, his ideas and the responses in the thread draw out some interesting ideas and would-be fun rewards to long-time players of WoW.

Before we jump the gun faster than Jason Biggs in American Pie and claim that this must be done, let’s take a look at what we can expect from Blizz in the next couple months and try to answer this question with a little more conviction.

Give Me an Early Christmas, Mike Morhaime!

The reasons for this seem pretty obvious. I mean, if you’ve been playing this game for five years, Lord knows Blizz should give you something that no one else has. Blizzard employees get a full-sized sword after five years of employment, so it’s not completely ludicrous to hope for some unique pixelated swag. With this in mind, why else would the developers green-light a program to provide their long-running customers with rewards?

The first reason is a simple gesture of thanks for making the game what it is today. World of Warcraft has well over 11.5 million subscribers now, but when it was first launched, it did not have nearly that many. Without those original pioneers into the virtual world of Azeroth, the game could not have flourished and become what it is today. Blizzard should take the time to reward these players if not for the simple reason that without them, this game would not be what it is today.

Similarly, by rewarding these long-time customers, it will set a precedent for other subscribers to stay, so these cool rewards will be theirs as well. By setting up some sort of tier system and giving people 2/3/4/5 year gifts, Blizzard will not only retain more players (because surely even something as simple as a cool title will make players stick around a few months later than they would otherwise just to get it) but possibly gain old ones and maybe even new ones.

Lap-Dances are Out of the Question… Maybe.
For the sake of argument, we’re now going to say that my reasoning completely blew the powers-that-be out of the water and now their totally all gung-ho about this idea. Well, now that they are thinking about it, what kind of system should they implement? Here’s some ideas populated from the thread, and two of my own… the list is not exhaustive Blizzard, feel free to add:
  • Tiered Item Rewards. This was Doombert’s baby over on the forums, so I wanted to make sure to give him proper credit right off the bat. His idea was simple enough in theory and it continuously upped the ante and encouraged people to play the game longer. By providing people a reward for two years of play and onward, it is acknowledgement from Blizzard towards their most faithful of customers and also helps these players stand out more. His idea for a tiered system went tabard/pet/title/mount. (years 2-5, respectively) The problem I immediately saw with this plan is that where do you go after a mount? You really can’t. So while I’m a big fan of this tiered system essentially because it is a mirror of what they would do in Irvine with their employees, the loot system would have to be stretched out more.
  • Experience Multipliers. This idea was also presented in the thread, but I saw immediate problems with the implementation of the proposed plan. Here, they postulated that every month of play, the player should gain experience 10% faster, that’s difficult to imagine Blizzard doing. (with Cataclysm coming out, Blizzard doesn’t want people racing that fast through content) Something a little more manageable, say 25% faster after each year (just spit balling a number) would provide a meaningful upgrade while still keeping players from leveling too quickly. Similarly, another idea that spawned from this one is a Kenny D original: after the first two or three years, simply give people the opportunity to start all their characters at 55! I know this idea has been brought up before and with Cataclysm I’m sure they don’t want to do this, but thinking about the game in another two to three years, this may be the perfect way to go for players that have given seven years of their MMO time to WoW.
  • Free game time! A lot of the posts centered around the idea that they should be awarded with lifetime accounts after five years of play… I think that’s a little contrived especially since Blizzard is a money-making venture, and they have been providing a service for those five years. But still, some free time within Azeroth on the eve of your sixtieth month(five years people, keep up) would be, if nothing else, a casual reminder that Blizzard knows who you are and what you have meant to the company.
  • Special Trinkets! I don’t know about you, but nothing would keep me battling the many forces of evil that descend on Azeroth as much as the promise that I would be able to receive a trinket that turned me into the rock star himself: Christ Metzen. Let’s say you’re cruisin’ around Stormwind or Ogrimmar in your chopper with your broski sitting in the side-cart, soaking in the sun and essentially just enjoying the shit out of life. Your friend looks over at you and goes “what could possibly make this any better?” You look at your friend, he thinks you’re going to look away, but you don’t. “What are you loo-” THIS! A flash of smoke overtakes your visage as a soft glow irradiates from inside the impenetrable magical fog, and slowly as if revealing the answer to life eternal, a bearded chin emerges; followed by a pair of horn-rimmed, square hipster glasses and hair so slicked back, they actually used it as flooring to a bowling alley. YOU ARE METZEN. “Oh, for GOD’S SAKE,” your friend screams; but you can’t hear him, you’re having enough trouble trying to fend off the throngs of people trying to touch your nouveau-chinstrap beard and begging for information on the new MMO. Your day just got infinitely better.
  • Lapdances. Just kidding! I mean, unless you’re down…
It’s a Win-Win!

Why wouldn’t they do something like this? Heck, why haven’t they already? Sure you can say that their reward was being able to experience the game, but that’s so lame. It was stated that there were many one-time items that have been released during the life of the game, and their reward for playing the game was receiving these items; but does that not seem like a cop-out to you? These are the pioneers, the trail-blazers for this game that we all love! Theyre ancient and more than likely out of touch with the rest of the WoW community! At least make them feel important again, or give them something on-par with the Hallmark channel so they can revel in their oldness together.

buff this story!

Dead or Alive: PvE vs PvP

August 28, 2009 :: Posted by - Stompalina :: Category - PVP

For a long time now a debate has been raging over the balancing of PvE and PvP. The debate is, nerfs come to classes unfairly due to PvP and how its ruining the game. I am sure that many of you will agree with that statement. The fact is, yes nerfs happen to PvE and PvP because said skill is used unfairly. For example lets take a look at the incoming Fan of Knives (FoK) nerf. FoK is a rogues only AE skill and I’m sure that if you ask and one in PvE including rogues they will say yes it is a bit over powered compared to other AE from mages and warlocks.
Enter PvE
You and your guild are rolling through Ulduar faster than ever. DPS is high from everyone except one stands out above everyone – a rogue. He is bragging about his DPS and shows everyone on trash pulls he can pull over 15k DPS. So I will ask this question. In this situation Who is going to complain to Blizzard that its unfair? Is Hodir going to, or the rogue that is using it? No. Are your Mages going to go running to the forums and say it needs a FoK-ing nerf? Maybe a few here and there but your raid leader will be overjoyed to have a rogue that is pulling huge DPS on trash pulls and probably give him a permanent raid spot.

Enter PvP
Your 5v5 team is very excited to play games this week. Everyone is on, pumped, and ready to kill! The queue pops, the strats laid out and you charge in expecting victory only to lose because your casters and healers cant cast due to a rogue spamming FoK. Everyone is slowed, has wound poison, and mind numbing poison on. There is massive damage going out to everyone on your team and this rogue pretty much solos you. You exit the arena wondering how to prevent that from happening again but consistantly lose to teams with rogues. This is what most teams have been trying to figure out for months. Now asking the same question as before: Who is going to complain to Blizzard that this is unfair? Since there is an actual person on the receiving end, they will. This is just one example which can carry over to the many other nerfs that have come about, but a good one. Since there is not an actual person behind the PvE situation you will see less complaints. So when the nerf comes it falls on PvP’s shoulders to take the brunt because they complained the most.

There are defiantly ways to avoid the QQ sessions on both sides and you can see it in many forms already: With fear effecting NPC’s differently than players, Resilience effecting player damage only, and some player made items such as rocket boots and mind control caps not being allowed in arenas at all. Blizzard is making huge steps in separating PvE and PvP and so far it looks good. Until they find a way to separate both aspects of the game, PvE will continue to see Nerfs based off PvP complaints. Just know Blizzard is always working on ways to further separate the two and will keep learning from their mistakes.

-Aellerian

Gurl IRL: Farewell, Old Azeroth. I Knew Thee Well.

August 27, 2009 :: Posted by - Stompalina :: Category - Cataclysm, PVE, Raiding

I’m super excited for Cataclysm, and the revamping of Azeroth. I have a problem though. I don’t know how to let go of the “old” Azeroth.
Change is good. The change to Azeroth is certainly for the better; it’s needed. I’m wondering if anyone who has been playing since Vanilla is in the same boat as I am. I’m going to miss old Azeroth. I’m going to miss the old raids.
I guess that’s what it really is about to me. The scenic changes will be cool, but I don’t entirely like removing the old raids to make way for the new ones. Yes, the old raids have outdated mechanics, etc, but not being able to obtain T1 or T2 anymore breaks my heart. I felt the same when I heard they were moving Naxx and no one could get T3 anymore. T1 and T2 content hits closer to home for me though since I never did Naxx pre-BC. Either way, I’m not going to be able to go back to AQ40 or BWL and have that feeling of nostalgia anymore.
And what about the reputations? No more Hydraxian Waterlords? No more Cenarion Circle (their presence will still exist, but the reputation may not)? Sure, they were grindy as hell, and who wants to deal with that now-a-days? I’m hoping they can reinvent these reputations with the rest of Azeroth. Maybe they can bring raiding reputations back. I would love to see the Zandalar trolls still hanging out on their island and Booty Bay with a new mission for players with new rewards.

Cataclysm is also going to affect people without the expansion. People just starting the game after Cataclysm launches will only be able to see Azeroth post-Cataclysm. They’ll never be able to experience the world as we know it now. Maybe that’s for the better? I will admit, old Azeroth leveling sucks, as well as some of the old dungeons (FU MARAUDAN). All that lore will be essentially lost on anyone just starting out. Even with the inclusion of heroic Deadmines and SFK, who knows if they will be they same instances we remember. I’m sure Edwin Van Cleef is bound for a come back though. My crush on Van Cleef is incomparable, so Blizz better bring him back if they know what’s good for them!

All I can really ask from Blizzard is to include little nods to their older players into Cataclysm. Include some more familiar faces and enemies from old quests and dungeons. As far as the new Nefarian (how is he still alive anyway?) and Ragnaros, maybe let them keep some old abilities and quotes. Ragnaros wouldn’t be Ragnaros without that epic speech. Nefarian should still have class calls too!

Old players, remember… that epic feeling when killing Ony, Rag, Nef, etc for the first time. Think about how you haven’t had a feeling like that in WotLK. Last time you’ve had that truly epic kill feeling was in BC after downing Kael’Thas or Illidan for the first time. Realize the golden days of raiding are gone. Rekilling Rag and Nef probably won’t be anything like the level 60 kills, at least I’m not expecting it to be. I’m just going to go in with relatively low expectations, and maybe I’ll be pleasantly surprised.
Like I said, before the flames start, I am looking forward to Cataclysm and the changes it will bring. I just can’t help but feel a little sad about it. I hope Blizzard will recognize that some players will feel this way, and that maybe they should keep some remnants of the old world alive for players who remember the times (BACK IN MY DAY!) and for new players to see how it was.

Dead or Alive: The End of Season 6

August 26, 2009 :: Posted by - Stompalina :: Category - PVP

The World of Warcraft turns and seasons come and go. Gladiators fade to Rivals and even Rivals fade to Challengers, soon forgotten by those who rise to the top. In this season, a new set of Furious Gladiators are set to be named; for this is the end of season 6.

End dramatic intro.

Lets get into it shall we? August 25th marked the end of season 6. Lets take a moment to go over what this means for you and what you should prepare for in the next season. First of all, we have at least a week off from rated matches. You should defiantly take this time to farm money for gems and enchants for the new gear you will be acquiring because they are expensive and almost guaranteed to go up. Also get honor capped, stock up on stone keeper shards and battleground marks of honor. All this will ensure that you get the latest and greatest gear as soon as you get the arena rating required.

As early as the first of September, we will see season 7 appear. This means your arena points, team ratings, and personal ratings will all be reset to the magic number 0. So spend any extra arena points you have on an upgrade you have been waiting for or the Commendations of Bravery that you can purchase with arena points from your local arena vendor. Don’t let your hard earned points go to waste.

Season 7 will bring about more changes to the PvP landscape you ought to know about. 2vs2 will still award you points based on your rating but with that rating you will NOT be able to purchase season 7 weapons, shoulders, or get any titles. This is because Blizzard has stated they cannot effectively balance PvE and PvP around the 2v2 bracket which is the most popular at this time. With 3v3 and 5v5 they feel confident that it can be done and have used the 3v3 bracket in almost every tournament they have sponsored.

I’m sad to season 6 go but more excited about 7. Its a new start for everyone and again new rules for everyone. It may be the decline of 2v2 but the rise of 5v5. If your new to the arenas this may be the season for you! 2v2 will be far less competitive, so you may find it easier to advance easier than before. Very exciting stuff for the PvP enthusiasts and new PvPers alike. I hope to see you in the arena!

- Aellerian

WTF? Noob! Money, Money, Money for Levels 1-35

August 26, 2009 :: Posted by - Stompalina :: Category - Other

When you reach level 80, gold flows like crazy. There are what seems like hundreds of quests in Ice Crown that pay you 9-12 gold each, plus there are hundreds of other quests that since you cannot get more experience, pay you gold.

If you are a twink, money also is not a problem. Twinks have the benefit of their main who can make money and just send it in the mail. Even if your main is only level 40, the opportunities for gold are much higher at that level than they are at levels 10 or 20.
The fact is that bronze, silver and gold are hard to come by when you are a low level, non-twink toon. Every coin that goes into your bank is waiting to be spent. Whether spending those coins on more food and drink, profession materials or upgrades at the auction house, the money is spent as fast as you can accumulate it.
This is a frustrating fact, but you have to learn to deal with it and still prosper. Although you can buy one of those guides that will show you how to make money, I am going to be giving you a quick run-down of the approach a lowbie should take to making as much money as possible and save you a couple bucks in the process.
First and foremost: don’t disenchant or sell to a vendor any greens or blues (if you get any), other than the soulbound items. These items must be saved for the auction house to maximize your income. The greys and whites can be sold to a vendor, but if there is a market for it in the AH, you may want to go in that direction.

When you do use the AH to sell your goods it is best to keep to the 10-20% rule. This rule is one that I abide by all of the time when I am working the AH on my low level toons. It goes like this: sell your items at a discount of 10-20% lower than the lowest per unit price currently in the AH.
Now, there will be people who argue that this approach leaves money on the table since you could sell that item at a higher price. But, the fact is that you need money and if you price the items correctly there is a much greater chance they will sell. Plus, by undercutting the market you can leave the items in the AH for only 24 hours rather than 48 which saves you the upfront costs.
When you are at a higher level and gold is not such an issue, you can play the AH market where you buy up the really cheap items that can be sold for more or by overpricing your items by a bit and waiting for them to sell. Right now, you most likely cannot afford to play those games and you need the money.
My level 29 warlock usually has an average of 1 1/2 gold to 2 gold on him. I have had as much as 13 gold, but every level I gain I am in the AH trying to find bigger and better gear. I hate dying, so it is always my goal to keep my toon as geared out as my gold will allow.
The second important factor is to pick a profession that you can easily make money off of. When you are of a low level, I personally recommend either mining or skinning. These two professions include items that are abundant in the world and you can stack up amounts in your bags to drop into the AH. Other gathering professions such as herbalism are good also, but there seems to be less of an abundance of the low level herbs than there are of the mining nodes and skinnable creatures.

The professions that can make you money when you are at a higher level such as enchanting, jewelcrafting and leatherworking, etc. all cost money for you to level. You end up working in the opposite direction many times if you follow these professions. You can make money performing them, but these clearly are not the easiest way to make money when you are of such a low level. Plus, you can always drop mining or skinning later on if you don’t like it; once money is not such an issue.
Lastly, I recommend you get the biggest bags possible based on your money situation. The reason I say to invest in big bags is you want to collect everything that can be sold, even if it is just to a vendor. Many times you can get enough to keep your gear repaired and to buy some gear out of the AH if you collect and sell everything. I try not to pass up anything that is of value and can be sold.
The one thing you cannot do is BUY GOLD. It breaks the user agreement and if you are caught could result in your being banned from the game. But, even if that is not a concern, it is against the spirit of the game. The game is about getting money through quests, goods, professions, etc., and not by paying some Chinese or South Korean gold farmer real money. If no one bought it, there would be no gold farming in the game, because there would be no market for it.
Now get out there and earn some gold.
-Inquisitor

Power Word: Pissed Redux

August 25, 2009 :: Posted by - Stompalina :: Category - Blizzcon, Cataclysm

After I posted the original diatribe against patch 3.2, I was informed by some people who wished to sound very important that if I just “waited until Blizzcon” all of my flaming would be for naught and that I would be racing to repair my sullied reputation with Blizzard. Your retractions better be as passionate as your flames, they said, and followed up with a casual hint at their “insider information,” and that they wished they could tell me what they knew, but obviously, they couldn’t. Well, I am sitting here after the fabled convention at a loss. Surely after all that build-up about what was to come I was expecting some drop of information about this patch and why I was surely going to be left with some great retraction in my previous post. I watched Blizzcon with the anticipation of hearing something earth-shattering. I really hoped that what I was being fed via twitter wasn’t hot air but was instead sound, factual evidence that would make me want to write about how stupid I felt about “hatin” on this patch so hard. What happened was more of the same: it wasn’t mentioned at all, except for a mention of a zombie Onyxia. It is filler content, but what pisses me off the most is that I don’t have a choice in the matter. If I want to go into Icecrown the day it comes out, I will have to look like every other one-ball, half-ass out there with some pseudo-leet purples and a chip on my shoulder. And yes, I do care about aesthetics, that’s why I play a three-dimensional game as opposed to a God damned text adventure.

Tell Us How You Really Feel, Kenny…

Although this patch is filler content, it’s hard to let Blizzard off the hook for the mounting instances of just re-using old content that still looks and smells very much like the original. My dad always used to say “if it looks like shit and it smells like shit, it’s most likely shit.” Obviously substituting “shit” for “re-used content,” but the metaphor survives. The bulk of end-game content (two-thirds of the end-game instances) has shown little more than developers who are very capable with their cut and paste skills and PR’s god-like ability to make the bulk of people think that this stuff is actually good. I think that this is where I am about this: I understand that 3.2 is just there to help people get gear and get ready for the raid on Icecrown, but what I don’t think that players should do is let Blizzard off the hook for it. The last thing we want to do is settle. We want to be amazed with content in every patch. I can’t speak for everyone, but I don’t want content that has already been ingested once, subsequently vomited up, put on a plate and garnished with a sprig of mint and labeled as “new.” And honestly, if you claim you haven’t seen this throughout this expansion, you are either blind, or enjoy that acrid taste of bile. For all the innovations that have been made, they fall back on content that has already been established, claiming that they want everyone to see it. To me, it’s just a less-than-sincere way of making us jump through hoops while they seemingly drag their feet. With the exception of Ulduar, all other end-game content has been somewhat secondary and lacking any sort of creative flare that we saw so much of in The Burning Crusade. I’ll even go so far as to say Malygos was a pretty cool raid as well, but in terms of epic raids, Ulduar is the only thing that has extended the story thus far.

With that being said, Blizzcon gave us some amazing experiences and things that I’m really, really looking forward to in Icecrown and Cataclysm. The idea of hopping aboard an airship and flying up to the next floor whilst attempting to down another ship that is racing you to the top is insanely cool, and the complete restructuring of the world is going to invigorate this game in ways that have hitherto been impossible. These two examples show that Blizzard (as previously stated) isn’t lazy in general, and in fact, may not be shotgunning Frescas in a conference room. (though the image is still funny) But it still stands to reason that all-in-all, Wrath has been confoundedly weak in the end-game department, and I hope that we see some improvements to raiding in Icecrown and beyond.

I don’t want this to be read as a flame, but instead a warning: Don’t buy in to Blizzard hype and think for yourself. If you feel like you aren’t getting your money’s worth, let them know (preferably without flaming) and give reasons to back up why you’re upset. In my job, everyone has to be accountable in order for things to run smoothly and this is the way that we should hold everyone that we give money to. Blizzard is accountable for your 10-40 hours of enjoyment a week, make sure that they hold on to their part of the bargain.

-Kenny D

Blizzcon Synopsis by Stomp: Saturday 1.0

August 25, 2009 :: Posted by - Stompalina :: Category - Blizzcon, Cataclysm, Raiding

Saturday morning consisted of preparing Haf’s famous Beer Brauts and eagerly awaiting the arrival of Beau and Leala Turkey. Upon their arrival, we dove into the bratwursts and snuggled in for the start of the Dungeons and Raids panel at 3pm, CST. As mentioned in the previous post, the DirectTV limited our direct exposure to certain panels. So, as for Saturday, we masses of streamers weren’t privy to the initial information from the WoW Open Q&A and the Game Systems Panel, but we kept up with the breaking information via various news sources and the masses tweeting direct from the event floor.

Dungeons and Raids Panel

This was the meat of the convention for me: content! The panel started off simple enough, showing the thought and development process of how dungeon/raid instances are created. Watching the idea take shape was a nice insight into the time and technology that is taking place behind the scenes of this wonderful game that we sometimes take for granted. I sat in awe of the huge chunk-lets of information that were divulged as the panelist reviewed the process. During this discussion, it was formulated that advances are made to accommodate the expansiveness of some dungeons, like the teleportation devices in Ulduar. Haf and I both giggled, “Wasn’t that new in Karazahn?”

After the process was disseminated, the dungeons being prepared for release at ship were expanded upon after initially being discussed during Friday’s preview panel. There will be a staggering 6 leveling dungeons and 4 raid dungeons upon initial shipment of Cataclysm.


Uldum
Within the new zone of Uldum there will be two dungeons, Grim Batol and and the Halls of Origination. Some interesting nuggets of information were shared regarding some mysterious AWMD (Azerothian Weapon of Mass Destruction) that is hidden within these dungeons in the desert. Let me guess, when we go looking for this weapon, without the support of our fellow Horde/Alliance counterparts, we cause great tides to turn and overturn the leader without the full support of the underlings working within the confines of this area. I think that GW wrote this story a few year back. Sounds familiar. I will be interested to see if we end up finding Bran Bronzebeard held up in a hole somewhere, covered in fleas. Just a thought.

Upon initial viewing, the Halls of Origination look and feel very similar to AQ40 with a dash of Ulduar. But, that isn’t that much of a stretch considering the story behind the zone. I think… You know, me and lore don’t always get along. Good news is, there will be stuff to kill in there!

Sunken City of Vash’jir

Also available at release is the Abyssal Maw, one of two 5-player dungeons within the Sunken City of Vash’jir. And, let me just say, it is beautiful. They have created an underwater oasis that feels so organic and harmonic that even the glass walls bow as to create the effect that the bubble of the ocean pressure could give way at any moment.

Blackrock Caverns / Blackwing Decent

Since the old world content is going to be new all over again, it was no surprise that new dungeons are being added to zones we had all known and loved back in Vanilla. In this mix is Blackrock Caverns, a new 5-man instance, which appears to be a subterranean area under the well-known Blackrock Spire. Expect a very similar feel to the lava-filled, iron-clad days of BWL and UBRS.

And, by doing a dive-bomb on Naferian’s terrace atop Blackwing Lair, you will come across the new 10 and 25-man raid instance, Blackwing Decent. Artwork wasn’t shared for this little gem, but I can imagine it is where we see Naverian’s decent into madness.

The Firelands

This new raid dungeon got my blood pumping more than all of the others announced on Saturday. We will once again face the Lord of Fire upon his homeland, the fire plane within destruction of Mount Hyjal. Being able to face Ragnaros is even more nostalgic for me, personally, than Onyxia was. This time around we are pitted against Rag upon his firy spire-like throne. And, this time around he isn’t weakened from his decent into the Molten Core.

Needless to say, I was as giddy as a pre-BC raiding ZG graduate once again when I heard this news. I can’t wait to hear what epic prelude cut scene or pre-combat storyline that Blizzard has in store for this journey into endgame.

3.3 Icecrown Citadel and Dungeon Wings
Before all of the Cataclysm hubbub is released, we are still slated to face and defeat (not that I think he is actually going to die), none other than the Prince of Loredarian, Arthas and the sick-ass voices in his head. Much as the outside of the Citadel leads us to believe, Icecrown is an expansive thrown, which upon entry gives feeling to the icy hole atop the spire where Arthas’ heart should be.

The massive Icecrown Citadel raid dungeon will consist of 12 bosses, and is situated upon 3 floors, the last of which will be reached through an airship event as you spiral upwards towards the pivotal thrown room. I must say, the excitement was evident through the room as they described this unique Alliance vs. Horde event which has you racing the opposing faction, jumping ship in a pirate-isq fashion, shooting turrets, and generally causing much mayhem as you strive to reach your final destination. It looks to be an epic ride.

In addition to Icecrown Citadel, developers are throwing in three new 5-man instances under the bowels of the mines and refinery along the outskirts of the hold. And, as an added bonus, players who participate in these more “casual” encounters will interact with Arthas, much as we have throughout our experiences in Northrend. It was mentioned, and I agree wholeheartedly, that Wrath has been a success because we faced and interacted with Arthas more than players had come to know Illidan in Burning Crusade. By making the player interested in Arthas, the story feels more relevant and important to players of all levels of play.

3.2.2 Onyxia
Lastly, the Dungeons and Raids panel covered the previously released information regarding the reworking of Onyxia’s Lair, and covered a few specific itemization updates, including the Burnished Quel’Serrar. Previously the vanilla veterans had moaned when Blizzard posted that the original Quel’Serrar was being removed when the reworked Lair is released. But, alas… The epic, simple, and stately sword is being reworked as well in a less quest-y version.

I’m equally excited about the 5-year anniversary pet. It is NOT the same-old dark whelping that was originally thought. It is, indeed, a unique broodling, complete with deep breaths, hiccups and smoke rings. My warm-fuzzy girly side is brimming with anticipation, no matter who wants to pewp on my parade.

More to come later…

Leaks, Seeps, and Plants

August 24, 2009 :: Posted by - Stompalina :: Category - Cataclysm, Community

Now that Blizzcon has come and gone, and we have all learned just how true the leaks were, I think it is important to put the entire situation into some perspective.


Blizzard, despite what you or I may think of them, is a company whose mastery of PR is almost as good as their games. We eat up whatever they give us, and often sharpen our weapons to come to their defense, as much of the Rawrcast chat room did when TotalBiscuit was on Saturday.


I have little faith that the “leaks” were leaks at all. I’d call them seepage, but that gives me bad thoughts of the warning labels on products with olestra. I know that wow.com broke, and sometimes smugly, defended their break, but there is a HUGE difference between breaking news and reporting on what Blizzard expects you to report on. I have always thought the leaks were actually plants, and even suggested they could be red herrings.


Why would anyone expect anything more than a Blizzard plant?

Michael Sacco is a former Blizzard employee who now writes for wow.com. If there was any breaking news made by the site that was not under the guidance of Blizzard, he would be the first person targeted in a Blizzard investigation. Blizzard management would know exactly what he knew and, if they were serious about their NDA, they would pursue him with the full extent of the law, and since he still probably carries some information and sources with him, particularly since Cataclysm was being worked on before WotLK shipped, the burden would lie with him and wow.com to prove the information didn’t come from him. It seems much more likely that Blizzard’s marketing department either worked with them or played them to post the news Blizzard wanted out prior to Blizzcon.


Some of you might be asking why in the world Blizzard would want to plant such information when Blizzcon has typically been the marquee stage for similar announcements. Well, there is always the subject of cash. If Blizzard is able to build enough hype leading up to Blizzcon, they are able to entice many players to purchase both the DirectTV and internet streams of the event. Unlike the venue where Blizzcon takes place with a certain amount of overhead involved in occupying the convention halls, the streams are almost entirely profit. If a player is convinced, through the use of outside sources, the next expansion will be announced, many would be willing to drop the forty bucks for the confirmation and any new information then released at Blizzcon. Do you think it’s coincidence the Cataclysm announcement was the very first thing to happen at Blizzcon? Of course not, Blizzard expected anyone and everyone who is that involved in the community to already know the name of the next expansion.


What about data mining sites?

Here is where Blizzard again played the community. They understand the unquestionable talent at sites like MMO Champion and were able to plant exactly what information they wanted mined out of the game files. If Blizzard was that concerned with data mining, don’t you think they would purposely refrain from planting such information for people like Boubouille to find? Blizzard knows what he does, and they know he’s amazingly good at it. They also know the only way to prevent him from piecing together information is to not put it in a place he looks. If you don’t want your kids to find their Christmas presents, are you likely to hide them in places they frequent? Ya, didn’t think so. MMO Champion was able to confirm the “leaks” because the information was planted all along. Much like the new archeology profession, we will only find what the developers want us to find. If there are not artifacts, there is no archeology.


Oddly, much of the information released that is still in early development, like talent trees, archeology, and the path of the titans, was not in any leaks or data mining reports. The stat revisions were also missing. Boubouille may have found clues, but, it appears, only tried to report on things he was able to confirm, like any good journalist would. Why though? Well the easy answer is because they were never intended for any of that information to be found. They wanted all of that to be revealed in their panel discussions and releasing such information would make most of the Warcraft news pretty boring.


If anyone one doesn’t believe Blizzard listens to the community and uses GIANT rabbit ears any wolpertinger would be jealous to check our pulse, they need to evaluate how they played the community like a giant violin to build Blizzcon excitement.


-Rhab


photo courtesy of New Line Cinema – Austin Powers: Goldmember