Holy Scheming Paladins Batman!
August 11, 2009 :: Posted by - Stompalina :: Category - Other
Though I’m never smart enough to actually try and exploit game mechanics, I have a certain respect for those that do. I’m not talking about Martin’s Fury incidents or underground mining, I am talking about the players who have a light go off in their head when they see talents and gear in an unconventional way to create a competitive advantage.
I know there are debates on exploitation versus creative use of game mechanics, and I won’t even pretend like I can solve that problem with a thousand posts. Some of us just see the game differently and our ideas about right and wrong in Azeroth are as varied as our ideas about right and wrong in real life.
Some healing (Note: Healing not Holy) paladins have decided to take a prot spec for survivability and then equip healing gear. By going deep into the protection tree, spellpower is boosted by a percentage of stamina so these paladins are able to heal effectively and increase survivability in arenas.
Apparently, these healing paladins in PVP were touched by the light, and Blizzard launched an investigation to find out whether or not it was appropriate when the light touched the paladin. (If you’re like me, you will have already queued up the bad jokes of GC asking paladins to show him on the doll where they were touched by the Light.) The verdict isn’t looking good for the talent, and I am a little concerned.
How many times do decisions negatively impact one aspect of the game to better balance the other?
The WoW community is large and smart enough to understand PVP and PVE are, eventually, going to have to be separated. In a Halls of Stone pug the other day, the discussion came up, and the famous response that always rings in my ears because I hear it ALL the time was uttered, “PVP is ruining PVE.” The response could easily be switched, but the premise is the same. If a change is made to one aspect of the game you do not play and it impacts the part you do enjoy, you will almost always have this response.
More importantly, why are players with alternative specs frowned upon by Blizzard? Is it so terrible for a paladin to heal with a prot spec and “double dip” for spellpower but not have his healing propped up with talents like holy shock, sacred cleansing, or beacon of light? Sometimes I wonder if the only thing hurt with a functioning alternative spec are the egos of the development team.
-Rhab





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