An Aimed Shot at Blizzard
June 26, 2010 :: Posted by - Plectical :: Category - Class Discussion, Other

One blue post that caught my eye today announced that Hunters would no longer need ammunition for their weapons. Nethaera posted,
A major change coming for the hunter is the removal of ammunition. Guns, bows, and crossbows will now do damage without consuming ammunition at all. There will be no more ammo slot on the hunter’s character display. Any ammunition that a hunter has at the time of the change will become gray sell-able items. Existing quivers will be converted into large bags — though each hunter can only have one and non-hunters will not benefit from this change — and we will not be making any additional quivers.
While Hunters around the world may be rejoicing at the change, it got me thinking about ways to fix a ammunition without getting rid of it completely. It seems like the most obvious way to fix the “problem” of ammunition (not sure if something that makes a class unique is a problem) is to offer up more types of ammunition that can be used in specific situations. For instance, what if there was ammunition that slowed the attack speed of an enemy mob? The ammunition would trade some dps for the ability but the raid wide-benefit would outpace the loss in personal dps. Further, Blizzard could off a wide variety of special ammunition to the hunter class. Imagine giving hunters ammunition that had a random proc to increase a raid’s critical strike? How about introducing a type of ammunition that was particularly strong against a certain class of mobs?
It seems that Hunters everywhere have 2 major complaints with ammunition, cost and difficulty to acquire. Both issues can be addressed with a simple fix. Instead of giving Hunters access to ammunition with reputation and material costs, why not simply offer them up all types of ammunition at a reagent vendor? This way, you can offer ammunition at an affordable price and get rid of the access issue that comes with reputation gates.
Every time I see Blizzard removing a feature that makes a class unique instead of attempting to find a way to fix the feature, I can’t help but feel that they missed an opportunity to make the game more interesting. Hunters feel free to chime in if I totally missed the mark.





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