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	<title>Comments on: Everything Old is New Again</title>
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		<title>By: Shadzomac</title>
		<link>http://www.rawrcast.com/2011/06/everything-old-is-new-again/comment-page-1/#comment-1544</link>
		<dc:creator>Shadzomac</dc:creator>
		<pubDate>Sat, 18 Jun 2011 07:33:00 +0000</pubDate>
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		<description><![CDATA[To me they are concentrating on the first M. Massive tuneing things to be able to be done your own.  Player created content would make this game a joke.  Can you imagine the processes Blizzard go through to get a fight just right?  I cant see players doing this (maybe the top % have the knowledge to do so) so we&#039;ll have comedy bosses turning the game into something it was never created or intended to be.]]></description>
		<content:encoded><![CDATA[<p>To me they are concentrating on the first M. Massive tuneing things to be able to be done your own.  Player created content would make this game a joke.  Can you imagine the processes Blizzard go through to get a fight just right?  I cant see players doing this (maybe the top % have the knowledge to do so) so we&#8217;ll have comedy bosses turning the game into something it was never created or intended to be.</p>
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		<title>By: Fondre Wowez</title>
		<link>http://www.rawrcast.com/2011/06/everything-old-is-new-again/comment-page-1/#comment-1543</link>
		<dc:creator>Fondre Wowez</dc:creator>
		<pubDate>Sat, 18 Jun 2011 02:10:00 +0000</pubDate>
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		<description><![CDATA[I love the idea of creating our own content. We could use phasing in a way where you can sign up for a player&#039;s content for a day, he takes over a quest hub and the phasing allows his quest givers to show up while you do them. After his quest chains are finished, phasing returns you to the normal game. This is probably too resource intensive but City of Heroes and Star Trek Online(maybe wrong here) have this and have figured it out without a 12 million subscriber base though.

Maybe you can set up some quests in an instance with particular bosses and you select abilities for them, sure we could come up with some nice combinations.

All this is assuming Blizzard is pro grouping and community, which with Cata has proven they are not(except for raids,arenas and BGs.). Off the top of my head I can&#039;t think of a quest mob in Cata that required you to have more than 1 person to kill, due to all the phasing. Developers forgetting the first M in MMO is becoming an ever more aggravating situation.]]></description>
		<content:encoded><![CDATA[<p>I love the idea of creating our own content. We could use phasing in a way where you can sign up for a player&#8217;s content for a day, he takes over a quest hub and the phasing allows his quest givers to show up while you do them. After his quest chains are finished, phasing returns you to the normal game. This is probably too resource intensive but City of Heroes and Star Trek Online(maybe wrong here) have this and have figured it out without a 12 million subscriber base though.</p>
<p>Maybe you can set up some quests in an instance with particular bosses and you select abilities for them, sure we could come up with some nice combinations.</p>
<p>All this is assuming Blizzard is pro grouping and community, which with Cata has proven they are not(except for raids,arenas and BGs.). Off the top of my head I can&#8217;t think of a quest mob in Cata that required you to have more than 1 person to kill, due to all the phasing. Developers forgetting the first M in MMO is becoming an ever more aggravating situation.</p>
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