Primordius, The Fire Dragon
He was the first to wake up from his recess nap time. The asura race found him snoring away in a deep cavern but assumed he was nothing more than a simple statue that emitted magical energies. Sorry but a magical statue is nothing ordinary to me. Not only that, but they built this Central Transfer Chamber thing around him, which was kind of a location for portals to different areas of the world. That would be like if we built Grand Central Station above an active hydrogen bomb! Dumb. Come to think of it, that’s not at all unlikely with our government. Players fought his minions in the original Guild Wars and one of his lieutenants was a big bad known as the Great Destroyer. So if one of his lackeys was so big and bad, what the hell would be like? The dwindling Dwarf race would find out when they tried to stop his awakening only to never be heard from again. Whatever happened or however successful they were, the Dwarves only delayed him by a couple genrations. Finally awakening in 1120 AE, destroying any hopes the Asura had of returning to their original homes.
Jormag, The Frost Dragon
In 1165 AE, Jormag awoke from the Far Shiverpeaks, causing earthquakes and broke the northernmost lands enough for the icy north sea to rush in and create inland seas. He then moved south into the Shiverpeak Mountains where the Norn were. Proud and powerful fighters, the Norn refused any aid and chose to fight him alone. They failed and were driven out into the now abandoned Dwarf territories. Before leading his people south, however, Asgeir cut a tooth from Jormag’s mouth. Now that’s a bad ass. That tooth is now kept in the Norn stronghold of Hoelbrak where they test their heroes against it, believing the one who damages the tooth will be capable of defeating him.
Zhaitan, The Undead Dragon
Zhaitan is definitely the one that gets the most attention from the Guild Wars 2 fanbase, and with good reason. When he woke up in 1219, he brought up the entire sunken nation of Orr with him! Peninsula and all. The sudden addition of such a big chunk of extra land caused tidal waves through out the region. Even the Krytan capital of Lion’s Arch under the waves, forcing them to move to Divinity’s Reach. Zhaitan wasn’t done there, but enslaved the ghosts of the former people of Orr to him. “Yeah, when you get a chance to dry off there, remember those guys you used to fight back in the day? Well here they are and their ghosts work for me.” It’s pretty common knowledge that he’ll be the first major boss of Guild Wars 2, so be prepared for a lot of content featuring ghost armies and even navies.
The Unamed “Deep Sea Dragon”
The is still a “Deep Sea Dragon” that hasn’t yet been named in the game as far as we know. Arenanet’s even said that it’s this way because he (or she) doesn’t have much impact on the five playable races in game. I’m taking that as suggesting that we’ll see him in later content towards max level. All we know for now is that it’s been creating servants from around it’s location. Purely speculation on my part, but I’m picturing massive sea monster fights given the work they’ve put into the underwater combat mechanic. RELEASE THE KRAKEN!
Kralkatorrik. The Crystal Dragon
Kralkatorrik will have been the last dragon to make his appearance in game when you start it up, since he first shown up in 1320 AE in the Charr homeland of Grothmar Wardowns. Heading south through the former kingdom of Ascalon towards the Crystal desert, turning everything touched by his golden breath black and leaving behind a trail of crystal. This crystal brand effectively cuts off the stronghold of Ebonhawk and entire continent of Elona.
Going through this content involving the Elder Dragons, there are orders (or factions would be a more recognizable term for them) that you’ll join in your personal story. The Durmand Priory, which believe the dragons can only be defeated with still undiscovered ancient knowledge. A militarist order known as Vigil believes the dragons can be beaten by a united force of Tyria’s races. And The Order of Whispers that believes the dragons cannot be defeated at all, but merely returned to their sleep. Oh and you can only choose just one of the three.