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Archive for the ‘In-Game Economy’ Category

It’s Long, It’s Strange, No-Not That.

October 18, 2010 :: Posted by - Eulixe :: Category - Blizzard, Cataclysm, In-Game Economy

violet protodrake

With the release of patch 4.0.1, Blizzard finally let players travel at super-sonic speed without the need of a specific mount. Yes, for a measly 5k gold (not including faction discounts) you can obtain the ability to travel at 310% flying speed *woop*

The way the changes are working are:

  • There are NO mounts with a 310% speed that drop.
  • ALL mount speeds will be relative to your riding skill. (If Invincible drops and you have nothing higher than Expert riding, you will travel 150% speed)
  • 310% speed is now obtained via Master riding, a new flying skill. All flying mounts are now only distinguished by aesthetics.

All in all this is a good change. Now everyone has the opportunity to travel at 310% speed, regardless of drop rates/limited play time.

But Wait! Read more…

Pro Tip: Pre-Xpac Economy

April 03, 2010 :: Posted by - Stompalina :: Category - Cataclysm, Community, In-Game Economy

Lets talk today about the in-game economy at this point before expansions. If you recall, when a new expansion comes out it has always been a mad rush to the level cap for most people. The sudden influx of gathered materials (herbs, ore, low-level gems, etc) is staggering. For most professions, you aren’t able to make much gold when leveling up your toon and professions since there seems to be thousands of other people making the same trek to the caps.

However, this time around we have two expansions under our belts, and we can better gauge trends in the economy. Is it a bear market, or a bull market? Either way, that’s a druid…. Read more…

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