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Archive for the ‘Profession Discussion’ Category

Economic Report Talks About Gold Farming

April 08, 2011 :: Posted by - Ozimandias :: Category - Blizzard, Featured, Profession Discussion

There was a pretty big report put out by www.infodev.org concerning the conversion of the “virtual economy into development potential.” What that means in real-world speak is taking business opportunity from the online world and converting that into cold hard cash in the pocket. The report was written by a couple of PhDs, Dr. Lehdoncirta and Dr. Ernkvist who are too smart for us regular folks, but fear not! Months of Grad School work has bestowed upon me the ability to wade through the mountain of research data and extract the ore! Read on past the break to learn about gold farming and its impact upon the World of Warcraft. Read more…

The Future Of WOW

July 18, 2009 :: Posted by - Stompalina :: Category - Profession Discussion

So Goblins and Worgen are the new playable races (maybe)…

Well that got me thinking what other new features will be in the next expansion for WOW. After many years of playing one MMO or another and always coming back to WOW their have been a few things which i think you will see in WOW in the next expansion.

The first of these is something, which I would bet a very large sum of money, will be in the next expansion of wow PUBLIC QUESTS. What is a public quest you ask. Well let me tell you its a quest which is on a timer and can be run multiple times back to back. Which you can do solo or with a group and is in a area of a zone and when you walk into it you are part of the quest and when you walk out you are not part of the quest. The end result of being part of these public quests is the game has you working with other players without you knowing it adding to the social aspect of the game also giving you a chance to gear up without instances or raids. Its the future. Trust me!

The second of the new features which I believe you will see in WoW are 2 new professions now a lot of people think that wood working or something to do with wood will be a new profession. Sounds like they have a problem to me, but here is my take on it a Rune Tattoo profession. Matched with a gathering profession, Rune Tatooing would add new looks to your character and also give a buff to the stats of your character. Wait a minute their you say! “We already have enchanting in the game to buff our gear stats.” Well this is true but this new profession would buff the character directly and not the gear.

The third and final of these new items I think we will see in a new expansion is more customization of our characters. If Blizzard continues the trend of all gear looking the same as you level, and all of the gear looks the same, they should have to add the ability for us as the player base the change the color composition of the gear so it gives us the chance to look a little different from everyone.

In closing, this is all speculation, but some of these are features already incorporated in other games. Blizzard seems to be trending towards catering to the cutesy, unique, social, fun and casual. And, changes like these would do more to foster the trend we are already seeing.

Hope you enjoyed my thoughts…

Vars

This week on Rawrcast…

March 24, 2009 :: Posted by - Stompalina :: Category - Community, Podcast, Profession Discussion, PVP

This week on The Rawrcast Show we will be joined by Tim from El’s Extreme Anglin’! Together we run through the ins and outs of the upcoming fishing changes planned for 3.1, revisit a few changes made in previous patches, and discuss the development of the fishing profession community within World of Warcraft.

So, crack open a Captain Rumsy Lager, whip out your huge rod, and plan to join us for the live show this Saturday at 4 PM, CST on Ustream!~

The Rawrcast Show: Episode 8 "Yummy PTR Cookies"

March 01, 2009 :: Posted by - Stompalina :: Category - Podcast, Profession Discussion, Raiding


This week’s Rawrcast was broadcast LIVE from The Argent Tournament on the US PTR realm, Broxigar. Our PTR experiences this week are discussed along with a few highlights, including the still crappy Flask of the Stoneblood, exploring Ulduar, testing the Iron Council event, and mats you may want to start gathering now for new craftables in 3.1. And, Stomp bids a fond farewell to Phaelia.

We also address a Swedish listener’s e-mail regarding the challenges of playing on the EU servers. And, we explain how our hard edge seems to be misinterpreted as a soft chewy center.

All this, and much more is now available for your listening pleasure via iTunes, RSS feed, download, or stream it from our main page.

Don’t forget to tune in for the
LIVE show next week on

Ustream – Saturday, March 7 @ 4 PM, CST
where we will debut the
Tweet Me, Tweet You contest to our listeners.

Listen to WIN a 60-day Game Card!

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The Rawrcast Show: Episode 2

January 17, 2009 :: Posted by - Stompalina :: Category - Community, Podcast, Profession Discussion, PVE, Raiding

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On this week’s show Haf and Stomp tackle change and progression. While beating our heads against Sartharion +3 for final raid progression, time off has been spent reminiscing about Old World WoW and important quests and rep factions that newly leveled characters should not miss.

We also answer our first listener question regarding restoration druids and the dreaded overheal meter, chit-chat about the pending patch, and debate the mains vs. alts theory when it comes to fairly distributing loot within a raiding guild.

Links to items discussed:

Visit our rawrbitchrawr to listen to the current episode, or subscribe via iTunes.

Enjoy!

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The Rawrcast Show

January 09, 2009 :: Posted by - Stompalina :: Category - Community, Podcast, Profession Discussion, PVE, Raiding

We have had a huge positive response from the community, along with many real-life friends asking for more information. So, Haf and I have decided to enter the uncharted waters of podcasting. Our first show will be recorded LIVE on Ustream - eek!

Please feel free to send us any questions or topics you would like us to discuss. And, be sure to join us this Saturday @ 4 PM, CST on Ustream!

The podcast feed will be posted to the site on Monday.

Wish us luck!

How I Roll

December 31, 2008 :: Posted by - Stompalina :: Category - Profession Discussion, PVE

Raid healing as a druid can either be entirely boring, or extremely exciting. It all depends upon the roll that you are asked to play as the raid progresses, and the type of boss encounter you are faced with.

Overall raid healing usually consists of spot healing non-tank-type raiders that take incremental damage, without maintaining aggro. I am specced with Empowered Rejuvenation along with Glyph of Swiftmend and Glyph of Rejuvenation. So, my most effective spot-heal is Rejuvenation followed by a lovely Swiftmend as-needed.

On the rare occasion that I am assigned to heal the Main Tank or Off-Tank, spell rotation is very important to maintaining full hots on my primary target, as well as secondary target, in addition to applying direct heals to my primary target.

The most effective spell rotations take into account the decreased cast time for direct heals and Global Cooldown thanks to spell haste. Once you work out a steady rotation, MT healing should work almost like clockwork. I tend to get into a groove and almost keep steady time with the Global Cooldown, like the beat of a song.

The MT casting rotation that seems to be working best for me is:

  • My primary healing target picks-up his mob and generates aggro.
  • As my target drops to around 60% of his HP I first apply a nice, healthy Regrowth.
  • Follow with a plump little Rejuvenation and a quick stack of Lifeblooms.
  • I then throw in a Healing Touch or a Nourish and/or a Swiftmend if the cooldown is up to finish off the rotation as needed,
  • then start again with a Regrowth.

Timing usually works out to where the Rejuvenation is ready to be refreshed as soon as I start my next rotation.

If there is another secondary healing target close by, I typically maintain the same hots on both my primary and secondary target within the rotation, and add in a Wild Growth.

The upcoming change to Wild Growth will add additional healing to Nourish, which will more than likely change my choice of spells and somewhat change of some strategies and MT/OT placement within the raid to aid both and improve use of our mechanics.

One major challange I have run into lately is the fact that I have yet to come across a Grid add-on that denotes Wild Growth. I currently have GridStatusHots that indicates most of my other up-time hots, but not Wild Growth. Hopefully an additional indicator becomes available before the Nourish change since right now Wild Growth is the only whack-a-mole heal since I have no idea who the hot lands on.

The largest part of being an effective raiding resto druid is figuring out what works best for you and your group. Some raids might consist of tanks with less defense, dodge, parry, etc – that might take more damage than initial rotations make up for. It is a trial and error to work out what works best for your gear level at the moment. The best part is, gear improves, tanks take less damage, and healing becomes less stressful over time.

Happy Healing!

Are you a raiding resto? What healing rotation works best for you? Reply and share your learnings, or shoot me an e-mail at MissRawr1337@gmail.com.

Things every raider should know…

December 27, 2008 :: Posted by - Stompalina :: Category - Community, Profession Discussion, PVE, Raiding


In my years playing World of Warcraft, raiding as both a DPS and a healing class, I have made many mistakes, and learned many things along the way. From those growing opportunities, I have compiled a short list of things that every raider should know.

Do Your Homework
Learn where you guild is in progression, study the encounters, know your roll as well as that of others, watch videos, share your insite with raiders in preparation for the encounter well in advance of the raid.

Get Your Buff On
Every single raiding guild in WoW outlines what they expect from their raiding members. 99.9% of them detail that they expect for raiders to show up prepared with consumables. This includes self-buff foods, flasks and elixirs, as well as reagents. If your class isn’t a buffing class, go the extra mile to build campfires for those that need to cook on the fly, and brag about your ubar Cozy Campfire buff for the raid.

Don’t Count on Heals
Anyone other than the main tank and off-tanks shouldn’t count on getting heals. When you do, it is nice and very well appreciated. However, when learning new encounters, progressing in content that is at first challenging, healers are stretched for mana. So, the other raid members who might pull aggro, stand in green goop, etc… need to fend for themselves for awhile. For the sake of your healers, level your First Aid! Carry bandages and use them! Rather than standing around waiting for a heal, pop a bandage and get back to business!

AFK, WTF?!?!
As the raid is forming, go take care of business. Raids take anywhere from 2-10 hours and the last thing anyone wants to do is sit around waiting for your to tinkle, walk your dog, take a shower, unload your mom’s groceries, or any of the other hundreds of “BRB”s I have seen in my day. You have 24 other people (39 back in the day), who are counting on you to be there 100% of the time. If you can’t manage outside influences, think twice about offering yourself up as a dedicated raider.

Take Feedback as a Positive
If you are faced with a situation where you are given a directive from the raid leader, do it. Get clarification when needed, but it is always best to leave the judgment up to those that the guild trusts to make those calls. Don’t take it personal, don’t think that you aren’t doing a good job, just improve the roll you are playing. Use feedback constructively.

Don’t Let Loot Ruin a Relationship
Plan ahead, know which loot drops of which boss and focus on the items that will benifit you the most. If you don’t get an item that you have planned for, don’t sweat it. It will drop again. Congratulate the raid member that received the item and let it go. If the content is on farm, you will see it drop again.

Talk Less, Listen More
Ventrilo is a wonderful tool that is almost necessary to aid raiding. However, logging onto vent doesn’t mean that raid members are welcome to join the Hello Kitty Knitting Club Hour. We are there for a goal. When the first pull starts, vent should become quite and open for raid calls and feedback.

Keep Perspective
Always keep in mind that the overall goal of the raid is to challenge and beat encounters. Often times people get wrapped up and transfixed by shiny numbers, bars going up and down and mashing buttons. And, too often people become meter-whores. Meters are a wonderful tool to gauge improvements and identify areas that need improvement. But, unless an issue is being addressed during the raid, meters need to stay out of the raid. Anyone who is so enthralled by the meters should be looking at them on their own screen. Meters should never be broadcast during the middle of a raid. Save the feedback and backslapping for after the raid.

Feed Your WoW
Nothing will ever grow unless it is nurtured and encouraged. Study your raid WWS report whenever possible, even the raids you don’t attend. Find out what works, what is eating your mana, what is that other guy doing, what buffs is he using…. study it from all angles and improve your play. Most importantly, if you see something that a fellow raider can improve upon talk with them about it constructively.

Give for the Greater Good of the Guild
Great guilds are not born, they are made by their members. The best raiders are not just raiders, they are great members of their guild community. It bodes well to plan ahead for future progression goals and farm materials and consumables in advance. Helping to provide items for the guild not only shows favorably for you, but also encourages others to do the same.

All told, raiding has been an adventure in online etiquette, communication and time management. Through learnings and perseverance (and ibuprofen), progress has come with effort. Any raider should equal and/or surpass the effort of his fellow raiders. Challenge and learn from one another. After all, this is a social game – improve your raiding community by example.

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