With 4.2, Blizzard has injected the new content with eight new hunter pets, all of whom are not only rare elites, but are specifically designed to WTFpwn you if you swoop in and try to tame it like a “normal” hunter pet. This had a significant impact on my decision to resub to WoW. My exploits taming pets in the game are documented on here and stalking the prey, taming and forming a relationship with the pets that I tame is the reason that I have always run BM, even though it is pretty much a garbage spec as far as DPS goes. I really enjoy seeing hunters in Stormwind with exotic pets and trading stories about the taming process. Maybe it is because I am on an RP server, but all the BM hunters that I have talked to are of the same mindset.
Having tamed a couple of the new hunter pets, I can say with certainty, that there are two distinctly different experiences that I had encountered while huntering. Hunting Ban’thalos, is a tricky affair. Ban is a spirit beast owl, yes an owl, that is way up in the air above the Sanctuary of Malorne. Like way up there. I had to park myself in a tree and then mount up and fly up some more to tag the owl. Drop into the tree, freeze trap, and tame beast. Bam sounds easy right? It always sounds easy on paper. Read more…
Now, I know what you’re thinking. Another victim of too much Warcraft time and another divorce, thanks to the game. Well not exactly, see this edition focuses on a nerd’s life with the wife before she played Warcraft vs. when she gave in and discovered the beauty that is WoW.
Pre-Wife WoW Life
I’ve been playing Warcraft since roughly the summer of ’05, while at the same time dating my now wife. WoW use to be the biggest argument in our relationship. I played too much, didn’t pay attention to her, and of course, the vent talking and having to tell her for the 500th time, “That wasn’t to you”. If you ever had to say this, you know that goes about as well a solo run through 40-man Naxaramas. This lead to us breaking up at least once, possibly twice, and finally to me quitting the game for several months as a peace offering. Nothing makes you feel like a nerd more than negotiating raid times so I can finally give a guild the thumbs up on my attendance. Eventually, I mustered the rage to ask her to marry me and we eloped. Read more…

So last night I got together with a bunch of co-workers and we had out first D and D session (which is slightly strange since most of us are in our mid-twenties). Everyone was kind of on edge as we were all gamers but we had never really dipped out toes into the world of RL Role Playing. Once the ball got rolling we ended up having a fantastic time. The jokes were flying fast and it was one of the nerdiest/funniest experiences of my adult life.
If you haven’t played before, here is a relatively simple description delivered in a familiar package. Imagine playing in a WoW group where one of the players is Blizzard, designing the game and determining the rules according to the actions of the rest of the player in the group (this person is the Dungeon Master or DM). Now imagine a long play session in WoW where not a hell of a lot happens and the rules are constantly in flux (this actually sounds worse then it is…you spend most of your time exploring and figuring out what exactly is going on…and getting to know the characters of your friends). For players who enjoy pushing boundaries in games, there is an open frontier for thinking outside of the box and testing the ingenuity and preparedness of your DM. Think that you can slay the innkeeper at the start of the campaign just for the hell of it? Go for it…just be prepared for your DM to throw an army of Dragons at you for being an asshole and messing up her campaign. The only limits on the game are the creativity of the DM and the players themselves. Read more…
The following is the last entry from a small journal found in a field in West Texas. Scattered around the journal was the remains of a microwave, refrigerator, drying machine, and the lonely empty husk of an old satellite dish.
It all began on that fateful day that the High Tinker decided to listen to that madman instead of us. By us, I mean the elite sqaudron that was specializing in Multiverse-Adaptable Matter Assignment, or MAMA for short. Our project was about finding the layers of the multiverse that lay beneath our own, find ways to penetrate them and move back and forth between them. The ship I built, the Data Analyzing Drone, or DAD, was quite a thing of beauty. And with 2 more weeks, we could’ve transferred all the troggs, all the evil, all the things that were destroying our once great city, but no one listened. We were forced to test it early, as they were venting all the radioactive waste within hours, we knew we owed it to ourselves and to all of gnomekind to try and save Gnomeragan. Read more…

How awesome would it be if players could perform a treasonous act and move between factions? Sure, players can faction transfer already but imagine how cool it would be to see a Night Elf Rogue stalking the streets of Ogrimmar. Many of the differences between classes have already been eliminated (Alliance can be Shamans and Horde can be Paladins), why not take the extra step and allow players to do the unthinkable; commit treason.
Any players wishing to Benedict Arnold would have to perform an extensive quest line that truly imparted the gravity of the decision they’re making (Something similar to the Death Knight starting experience). Players can’t simply switch factions, they’d have to prove their dedication to the cause. Imagine putting the citizens of Goldshire to the sword or making the streets of Hammerfall run red with blood. How about flinging open the gates of Stormwind to a Defias Invasion or setting explosives in the Deeprun Tram. The options are endless. Read more…